Motorola Atrix, analysis (III). Image, sound and performance
After reviewing the general specifications of the Motorola Atrix and the behavior of its batteries and its camera, we continue with our analysis addressing more technical questions, such as the performance of its dual-core processor, or how it behaves as a video game platform.
Until now, we have not seen anything in the Atrix that displeases us. In contrast, Motorola's dual core has been a pleasant surprise in a market where there are already models with the same benefits but more modern. Let's move on to this penultimate installment in which we already anticipated that we have found some problems with the new Motorola terminal
The Motoblur interface
Motorola has recently started updating the Atrix to Android 2.3 (Gingerbread). Our trial period with the terminal has ended before we could fully account for this update, which will surely improve some aspects of Froyo's performance.
On top of the operating system, Motorola has installed its Motoblur layer interface. The first change of the terminals with Motoiblur, for those who do not know it, is in the physical buttons at the bottom, which change the design of the icons. This aspect is only annoying if you come from a conventional Android terminal, since you will have to get used to the new layout.
When it comes to menus, Motoblur does not differ much from conventional Android. The layout of the bottom virtual buttons changes, but is comfortable. The Atrix has seven desks marked by a curious grid of dots.
Motoblur's main feature is its widgets, an environment similar to the layer interfaces of Sony or Samsung that serve as aggregators for social networks, for camera functions, or for viewing weather information on screen.
I have already commented on more than one occasion that I do not like Android makeup. Except the effective HTC Sense, the rest are equivalent to installing a dozen programs to change the aesthetics of Windows. They look nice, but they worsen the performance on the operating system as it comes from the factory. The Atrix is not spared from this flaw.
In this case, Motorola widgets suffer from the same problem as Samsung widgets: they are more or less practical for a conventional user, but as soon as you need more options, for example, Twitter or Facebook, it is better to install third-party applications more robust and, above all, more versatile and do not consume resources continuously.
In general, the operating system responds quickly and agile, but we have detected some gaps at specific times. Equal hardware and operating system with other dual-core, we can only think that these little chokes are a Motoblur thing. We trust that the company will solve them with new versions.
Performance and sound
Equipped with a dual core Nvidia Tegra 2 Processor on the platform ARM Cortex A9, no less than 1GB of memory RAM And 16MB for storage supported by MicroSD cards up to 32GB, the Atrix has what it takes to enter the select club of superphones.
Although the terminal has behaved bravely in the general performance tests, it must be said that its scores are far from those of the latest mobile phones. In, for example, the Quadrant benchmark, which measures the overall performance of the team, the Atrix has achieved an overall score of 2523 quite far from the 3381 of, for example, the Samsung Galaxy S II. The same occurs in the LinPack, with 38,193 compared to 47,257 of the IBS.
Does this mean that the Atrix is a mobile evil? Not at all, but it all depends on what we compare it with. In the tests it is superior to, for example, the Google Nexus Two. Our feeling about it is that Motorola behaves subtly below other dual-core, but also has charms that other terminals do not have, which balances it quite a bit in order to give it a final note.
As a footnote, the sound of the terminal is excellent, both in overall audio volume and clarity of playback or burning conversation. It will not be the first time that we see a supermobile with a mediocre sound compared to the rest of the specifications and the Atrix is not one of those.
Resolution versus power
Our tests with the Atrix graphics section start with Qualcomm's veteran Benchmark Neocore that measures the performance of the OpenGL Es 1.1 platform. In this test, the Atrix score was 54.2, which leaves it below the Samsung Galaxy S II (59.8) and even lower than the LG Optimus 2X (77.2).
Actually, we must qualify that score, since the Atrix has a higher screen resolution (remember the 960 × 540 pixels that we mentioned in previous installments), which also makes the GPU you have a harder time moving the graphics. In fact, the NenaMark benchmark measured by OpenGL ES 2.0 raises the Atrix's score a bit with 42.9 Fps on average.
Regardless of the tests we do, the Atrix behaves well when it comes to video games, at least almost as well as other dual-core phones do. The only exception to this is the LG Optimus 2X, whose dual-memory, dual-channel architecture seems to have given it a good advantage over the competition, at least as far as graphics processing is concerned.
Little more can we say in this regard except that the experience of playing Need For Speed Shift on the Atrix offers good rendering quality and that we would be very surprised that the terminal has problems with games that incorporate acceleration. It is no better than other dual-core, but it does its job well.
Motorola Atrix, parts of the analysis
- Motorola Atrix, analysis (I). The Smartphone that wanted to be portable
- Motorola Atrix, analysis (II). Autonomy and connectivity
- Motorola Atrix, analysis (III). Image, sound and performance
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